Archived from the original on 16 March 2020. "Good Shepherd eyes growth through "bigger investments with bigger titles" ". ^ a b Handrahaan, Matthew (10 July 2018).Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox One X MacOS, Microsoft Windows, PlayStation 4, Nintendo Switch, Xbox One Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One ![]() MacOS, Microsoft Windows, Nintendo SwitchĪndroid, iOS, Linux, macOS, Microsoft Windows, Nintendo Switch Microsoft Windows, PlayStation 4, Xbox OneĪndroid, iOS, Linux, macOS, Microsoft Windows Nintendo Switch, PlayStation 4, PlayStation Vita Artificer consists of over 30 team-members who have previously worked on numerous titles including the Call of Juarez and the Dead Island series.ĭevolver Digital bought Good Shepherd on 7 January 2021. In April 2019, Good Shepherd Entertainment acquired a majority stake in Artificer, a Warsaw based game development studio founded by the core team responsible for Hard West and Phantom Doctrine. According to Hanraets, the company has access to popular pop-culture IPs like John Wick, which it will pair with experienced indie developers. Paul Hanraets stated that Good Shepherd intends to focus on triple-I games and similar licence-holder collaborations. In 2019, Good Shepherd Entertainment partnered with Lionsgate Games and announced John Wick Hex. Gambitious had a core group of 30 investors. Indie game publishing (2013–present) Įvery game that Gambitious has signed on has been funded and released, with four of the first six titles delivering profits to investors in the first month following release. At this time, the company had 12 employees. The company also received a new investment by Advance/Newhouse, through which they opened new full-time positions. and transitioned from a crowdfunding platform to a publisher collaborating with a private network of accredited investors upon request. On 16 August 2017, Gambitious was rebranded as Good Shepherd Entertainment. In January 2016, Gambitious opened their network to new United States accredited and European investors. Whereby they rely on a private network of investors who invest alongside them under the same exact terms and conditions. Between 20 Gambitious utilises an evolving set of crowd finance tools and techniques in order to fund their games. Changes to crowdfunding (2015–2017) ĭue to international regulatory differences on the topic of equity-based crowdfunding, Gambitious was forced to restructure their model several times, leading to the eventual decision to officially separate from Symbid in February 2015 and transition into an independent game publisher. This resulted in a successful funding for charity SpecialEffect, which raised 113% of it target aimed towards purchasing specialised computers for severely disabled gamers that can be controlled using eye movement. Gambitious also experimented by offering pledging as a funding option on their platform. In March 2013, Gambitious successfully closed their first equity-based crowdfunding campaign for Train Fever, which raised €250,000 from 640 international investors. ![]() The first game featured became Train Fever instead.Īccording to Wilson, the idea behind the company was to create "a platform that brings investors and developers together to create great games to their mutual benefit". The first product featured on Gambitious' platform was to be a sequel to Mushroom Men. The platform was described as a hybrid crowd-finance platform and indie publishing label. Gambitious' crowdfunding platform was opened on 25 September 2012. The shareholdings of Miller and Wilson, while independent from Devolver Digital, made for a controlling interest. By June 2012, the company was headquartered in Amsterdam, Netherlands, with another office in Austin, Texas, United States. The company and its crowdfunding platform, also called Gambitious, were formally announced in February 2012. Additional funding was provided by business funding platform Symbid. ![]() Founding partners include Mike Wilson and Harry Miller of Devolver Digital, Sjoerd Geurts, and Andy Payne. Gambitious Digital Entertainment was established in 2011 by chief executive officer Paul Hanraets. Former Gambitious Digital Entertainment logo, used 2015–2017
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